﻿module game.gfx.crystal;

import game.gfx.basegfx;

enum Width = 16;
enum Height = 32;

enum NumLayers = 1;

enum LayerColorT[NumLayers] LayerColor = [{r: 0, g: 127, b: 0}];

enum LayerPoint[][NumLayers] LayerPoints = [[{x:0,y:15},{x:7,y:0},{x:8,y:0},{x:15,y:15},{x:15,y:27},{x:11,y:27},{x:11,y:31},{x:4,y:31},{x:4,y:27},{x:0,y:27}]];